Keywords

Keywords are terms that appear throughout the game — on cards, status effects, artefacts, and elsewhere — to describe special rules and mechanics. Each keyword has a consistent meaning wherever it appears.

More keywords will be documented as the game develops.
Keyword Description
Attack Damage Attack Damage HpHealth points. damage if this attack BreaksStance deactivated and card returned to discard pile. your stance.
Attack Damage Attack Damage Stance The base damage of regular attacks from this stance.
Counter-attack Damage Counter-attack Damage The damage a stance deals when its counter-attack is triggered.
Attack Force Attack Force Removes ParryParryDeflects ATTACK FORCE of enemy attacks and can be used to trigger a counter-attack. points from PrimaryStanceYour main stance. stance. Stance will BreakStance deactivated and card returned to discard pile. if ParryParryDeflects ATTACK FORCE of enemy attacks and can be used to trigger a counter-attack. drops below zero.
Break Stance deactivated and card returned to discard pile.
Cargo The starter artefacts you choose to bring on a voyage before setting sail.
Combo Combo Status Effect A countdown status applied to certain enemies. When Combo reaches zero, the enemy performs a dangerous FinisherFinisherA dangerous move performed when COMBO status reaches zero. move. Can be interrupted with a counter-attack.
Counter-Attack Counter-Attack The standard counter-attack type. When this triggers the stance will automatically retreat to SecondaryStanceYour reserve stance. position if there is another stance to take its place.
Piercing Parry Piercing Parry Counter-Attack Deals counter-attack damage directly to HpHealth points., bypassing armour.
Steady Parry Steady Parry Counter-Attack This counter-attack maintains ParryParryDeflects ATTACK FORCE of enemy attacks and can be used to trigger a counter-attack. and position when triggered.
Draw Draw cards to hand.
Curse A card type. Curse Cards typically have drawbacks when drawn but powerful effects when played. Several artefacts trigger bonus effects whenever you DrawDraw cards to hand. or play a Curse card.
Encounter Voyages are measured in encounters. Combat encounters include multiple waves.
Exhaust Card removed until next WaveEach combat ENCOUNTER has several waves that must be survived..
Finisher Finisher A dangerous move performed when ComboComboStatus EffectA countdown status applied to certain enemies. When Combo reaches zero, the enemy performs a dangerous Finisher move. Can be interrupted with a counter-attack. status reaches zero.
HP Health points.
Leeway Leeway Status Effect Allows counter-attacks to trigger while ParryParryDeflects ATTACK FORCE of enemy attacks and can be used to trigger a counter-attack. is 1 off from a perfect match.
Max HP Your maximum health points, dictated by your choice of weapon.
Max Parry Max Parry Maximum amount of ParryParryDeflects ATTACK FORCE of enemy attacks and can be used to trigger a counter-attack. that a stance can apply.
Natural A stance with the Natural tag is active at the start of each combat. Draws to hand when StancelessNo active stance..
Open Open Status Effect When you play an attack against an enemy with Open, the cost of the attack card is refunded.
Parry Parry Deflects Attack ForceAttack ForceRemoves PARRY points from primary stance. Stance will BREAK if PARRY drops below zero. of enemy attacks and can be used to trigger a counter-attack.
Piercing Damage that bypasses armor.
Poison Status Effect Lose X HpHealth points. when you end your turn. Clears after this EncounterVoyages are measured in encounters. Combat encounters include multiple waves..
Poise Poise Status Effect This stance's next X counter-attacks deal +50% damage. Stack reduced by 1 at start of turn.
Primary Stance Your main stance.
Primary Attack Triggers attack of PrimaryStanceYour main stance. stance.
Secondary Stance Your reserve stance.
Secondary Attack Triggers attack of SecondaryStanceYour reserve stance. stance.
Stamina The resource used to play cards. Replenishes each turn.
Stanceless No active stance.
Strength Strength Stance Status Effect Increases attack and counter-attack damage of stance.
Strength Strength Enemy Status Effect Increases Attack ForceAttack ForceRemoves PARRY points from primary stance. Stance will BREAK if PARRY drops below zero. and Attack DamageAttack DamageHP damage if this attack BREAKS your stance..
Switch Stances swap positions.
Temporary Card is permanently removed after this WaveEach combat ENCOUNTER has several waves that must be survived..
Wave Each combat EncounterVoyages are measured in encounters. Combat encounters include multiple waves. has several waves that must be survived.
Weak Weak Enemy Status Effect Negative StrengthStrengthStatus EffectStanceIncreases attack and counter-attack damage of stance.. Weakens Attack ForceAttack ForceRemoves PARRY points from primary stance. Stance will BREAK if PARRY drops below zero. and Attack DamageAttack DamageHP damage if this attack BREAKS your stance. (to a minimum of 1). Reduced by 1 each turn.
Weak Weak Stance Status Effect Negative StrengthStrengthStatus EffectStanceIncreases attack and counter-attack damage of stance.. Weakens attack and counter-attack damage. Reduced by 1 each turn.
Davy Jones' Deckhand

Davy Jones' Deckhand

Coming to Steam — add it to your wishlist to support the game