Keywords
Keywords are terms that appear throughout the game — on cards, status effects, artefacts, and elsewhere — to describe special rules and mechanics. Each keyword has a consistent meaning wherever it appears.
More keywords will be documented as the game develops.
| Keyword | Description | |
|---|---|---|
| Attack Damage | HpHealth points. damage if this attack BreaksStance deactivated and card returned to discard pile. your stance. |
| Attack Damage Stance | The base damage of regular attacks from this stance. |
| Counter-attack Damage | The damage a stance deals when its counter-attack is triggered. |
| Attack Force | Removes Parry Deflects ATTACK FORCE of enemy attacks and can be used to trigger a counter-attack. points from PrimaryStanceYour main stance. stance. Stance will BreakStance deactivated and card returned to discard pile. if Parry Deflects ATTACK FORCE of enemy attacks and can be used to trigger a counter-attack. drops below zero. |
| Break | Stance deactivated and card returned to discard pile. | |
| Cargo | The starter artefacts you choose to bring on a voyage before setting sail. | |
| Combo Status Effect | A countdown status applied to certain enemies. When Combo reaches zero, the enemy performs a dangerous Finisher A dangerous move performed when COMBO status reaches zero. move. Can be interrupted with a counter-attack. |
| Counter-Attack | The standard counter-attack type. When this triggers the stance will automatically retreat to SecondaryStanceYour reserve stance. position if there is another stance to take its place. |
| Piercing Parry Counter-Attack | Deals counter-attack damage directly to HpHealth points., bypassing armour. |
| Steady Parry Counter-Attack | This counter-attack maintains Parry Deflects ATTACK FORCE of enemy attacks and can be used to trigger a counter-attack. and position when triggered. |
| Draw | Draw cards to hand. | |
| Curse | A card type. Curse Cards typically have drawbacks when drawn but powerful effects when played. Several artefacts trigger bonus effects whenever you DrawDraw cards to hand. or play a Curse card. | |
| Encounter | Voyages are measured in encounters. Combat encounters include multiple waves. | |
| Exhaust | Card removed until next WaveEach combat ENCOUNTER has several waves that must be survived.. | |
| Finisher | A dangerous move performed when Combo Status EffectA countdown status applied to certain enemies. When Combo reaches zero, the enemy performs a dangerous Finisher move. Can be interrupted with a counter-attack. status reaches zero. |
| HP | Health points. | |
| Leeway Status Effect | Allows counter-attacks to trigger while Parry Deflects ATTACK FORCE of enemy attacks and can be used to trigger a counter-attack. is 1 off from a perfect match. |
| Max HP | Your maximum health points, dictated by your choice of weapon. | |
| Max Parry | Maximum amount of Parry Deflects ATTACK FORCE of enemy attacks and can be used to trigger a counter-attack. that a stance can apply. |
| Natural | A stance with the Natural tag is active at the start of each combat. Draws to hand when StancelessNo active stance.. | |
| Open Status Effect | When you play an attack against an enemy with Open, the cost of the attack card is refunded. |
| Parry | Deflects Attack Force Removes PARRY points from primary stance. Stance will BREAK if PARRY drops below zero. of enemy attacks and can be used to trigger a counter-attack. |
| Piercing | Damage that bypasses armor. | |
| Poison Status Effect | Lose X HpHealth points. when you end your turn. Clears after this EncounterVoyages are measured in encounters. Combat encounters include multiple waves.. | |
| Poise Status Effect | This stance's next X counter-attacks deal +50% damage. Stack reduced by 1 at start of turn. |
| Primary Stance | Your main stance. | |
| Primary Attack | Triggers attack of PrimaryStanceYour main stance. stance. | |
| Secondary Stance | Your reserve stance. | |
| Secondary Attack | Triggers attack of SecondaryStanceYour reserve stance. stance. | |
| Stamina | The resource used to play cards. Replenishes each turn. | |
| Stanceless | No active stance. | |
| Strength Stance Status Effect | Increases attack and counter-attack damage of stance. |
| Strength Enemy Status Effect | Increases Attack Force Removes PARRY points from primary stance. Stance will BREAK if PARRY drops below zero. and Attack Damage HP damage if this attack BREAKS your stance.. |
| Switch | Stances swap positions. | |
| Temporary | Card is permanently removed after this WaveEach combat ENCOUNTER has several waves that must be survived.. | |
| Wave | Each combat EncounterVoyages are measured in encounters. Combat encounters include multiple waves. has several waves that must be survived. | |
| Weak Enemy Status Effect | Negative Strength Status EffectStanceIncreases attack and counter-attack damage of stance.. Weakens Attack Force Removes PARRY points from primary stance. Stance will BREAK if PARRY drops below zero. and Attack Damage HP damage if this attack BREAKS your stance. (to a minimum of 1). Reduced by 1 each turn. |
| Weak Stance Status Effect | Negative Strength Status EffectStanceIncreases attack and counter-attack damage of stance.. Weakens attack and counter-attack damage. Reduced by 1 each turn. |
Deflects ATTACK FORCE of enemy attacks and can be used to trigger a counter-attack.
A dangerous move performed when COMBO status reaches zero.