Stances

Stances are the heart of Davy Jones' Deckhand's combat system. Each weapon comes with its own set of stances, and mastering them is the key to pulling off devastating counter-attacks.

How Stances Work

Play a Stance Card to load it into your primary or secondary stance slot. A secondary stance appears behind the primary like a shadow. Once a stance is active, you can load Parry points onto it using Technique cards.

When an enemy attacks, compare your active stance's Parry points to the attack's Break value. If they match exactly, you trigger a Counter-Attack. Too many or too few Parry points and you miss the window — or take damage.

Stance Card Stats

Stat Description
Stamina CostStamina spent to play the card (players start with 3 per turn)
Main Attack DamageDamage dealt when using this stance's attack
Counter Attack DamageDamage dealt on a successful counter
Counter TypeWhich counter-attack variant is triggered (see below)
Max ParryMaximum Parry points this stance can hold

Counter-Attack Types

TypeDescription
ParryStandard counter, deals counter damage
Perfect ParryDeals counter damage directly to HP, bypassing armour
Steady ParryA more forgiving parry variant
EvadeDodge-based counter
Perfect EvadeDeals counter damage directly to HP, bypassing armour

Stances by Weapon

Davy Jones' Deckhand

Davy Jones' Deckhand

Coming to Steam — add it to your wishlist to support the game

☆ Wishlist on Steam