Weapons

Your choice of weapon defines your starting deck and unlocks a unique set of stances for the voyage. Weapons are selected at port before setting sail and cannot be changed mid-voyage.

Full weapon data will be added as the game develops.

Known Weapons

WeaponNotesMax
HP
Max
Stamina
In
Demo
MopTom's first weapon. The tutorial is fought with a mop. A fully viable playstyle.454
SaberA balanced weapon that comes with the Ring of ReturnRing of ReturnArtefactLethal counter-attacks grant +1 STAMINA next turn. starter artefact.404
Broken MopAvailable after Tom's (first) death. This weapon features low StaminaThe resource used to play cards. Replenishes each turn., high health, the TentacleTentacleArtefactWhenever you take damage, draw a card. starter artefact, and a starter deck full of sacrificial cards.503
The ClawA battle-axe crafted from a stick and the claw of a giant crab. This weapon features low base StaminaThe resource used to play cards. Replenishes each turn. but powerful stances with extremely high damage, and a unique RAGE card that gives a large StaminaThe resource used to play cards. Replenishes each turn. boost once per combat.
RapierWeak damage but very strong counter-attack damage. Comes with a LeewayLeewayStatus EffectAllows counter-attacks to trigger while PARRY is 1 off from a perfect match. focused starter deck and the Sharpening StoneSharpening StoneArtefactEvery 3rd counter-attack deals +100% damage. Resets each encounter..
Dual BucketsA bucket on each fist. The Broken MirrorBroken MirrorArtefactIf one stance BREAKS, transfer its STRENGTH to the other.. This weapon starts with low damage but scales surprisingly well.

See also: Stances for weapon-specific stance cards.

Davy Jones' Deckhand

Davy Jones' Deckhand

Coming to Steam — add it to your wishlist to support the game